Since I’ve never really wrote about P.T, Halloween seems like a fitting night to revisit this game. It still to this day holds the title of the scariest game which I have ever played and I’ve played my fair share. My first love of horror games flourished when I played Silent Hill 2 for the first time and I became obsessed with the survival/horror genre. Until recent years I had felt my love diminishing, there seemed to be such a lack of horror games on the market and it seemed like the genre wasn’t appreciated anymore.
But then in came P.T, which set the bar extremely high, It’s clear to see how other games on the market are taking cues from this game and it’s not surprising. P.T does not rely on cheap jump scares, instead it relies on it’s artistic visuals, atmospheric sound and clever lighting effects to build anticipation and fear. The reason this works so well is because of the way in which these aspects are brought together in an attempt to confuse us. There are times when the lights would go out, or I’d be walking down a red light corridor expecting something bad to happen, then it just, doesn’t. On the other end of the scale there would be moments where I would be lured into a false sense of security and then something happens to shatter that security.
The game has you walking down the same corridor over and over again, this design in itself creates a feeling of claustrophobia. Knowing there is nowhere to run just increases the fear. The dreamlike fluid style of the narrative and gameplay allow for some interesting set pieces. P.T is an experience that forces you to face your fears, with nowhere to run and no weapons at your disposal you must conquer your nightmares head on.
P.T has very little in the way of interaction but the interaction which we do have within these small corridors is still impressive. Small puzzles scattered through the game prove interesting and clever examples of interesting game design. Unfortunately I have never been able to see the ending of P.T first hand, the obscure puzzle at the end just proved too complex as it had for most – maybe I should try again tonight, it is Halloween afterall. As another side note – P.T has fantastic replay value, if you can muster up the courage to delve into madness more than once, aspects can change, I myself played the game three times and watched others play and no playthrough was quite the same as the last, you can never been 100% sure what is going to happen.
P.T is innovative nightmarefuel and deserves to be remembered as one of the best horror games in existence. It’s just a pity we’ll likely never get to see what it could have been if given the chance.