My favourite games of 2015

Fallout 4

This title was an absolute MUST for my 2015 line up, the last few years have seen me eagerly watching E3 in hopes that they would finally announce a new Fallout entry that we had all been waiting for, E3 2015 they finally dropped that bomb and it was a glorious moment. I had the pip-boy edition ordered as soon as it was available and it’s still one of my favourite purchases of the year.

Bloodborne

Hunting down beasts in a gothic Victorian setting, what isn’t to love? Bloodborne has many nods to the Souls franchise but unlike them you won’t be spending 99% of the game hidden behind a shield. Instead you will wield two weapons, a gun will be the shields replacement and if you’ve got good timing you can quickly parry your enemies. A plus about Bloodborne is that it feels a little less like a troll fest compared to previous Souls games, I actually have fun with this one!

Until Dawn

I had been excited for Until Dawn since it made its appearance at Gamescom in 2012, back when it was supposed to be released on the PS3 as a Playstation move title. I’d previously enjoyed similar QTE story based games such as Fahrenheit (Indigo prophecy in North America) and Heavy Rain. But this appealed to me on a whole new level with its focus on the horror/slasher genre filled with clichés and classic horror tropes, plus Rami Malek is the actor/voice actor for Josh, need I say more?

The Witcher 3: Wild Hunt

I didn’t get as much play time with Witcher 3 as I would have liked but the combat system was interesting, complex and had depth instead of being a basic “hack and slash”. Areas were rich and to say the locations were large would probably be an understatement. There is an expansive story to delve into and more quests than you could hope to imagine, Witcher 3 is top of my to complete list for 2016.

Games I wish I had picked up in 2015:

  • Everybody’s Gone to Rapture
  • SOMA
  • Life is Strange
  • Dreamfall Chapters (available episodes)

Got any games you recommend me pick up in 2016? Comment below and let me know!

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Alien Isolation PS4 Review.

Alien Isolation is a horrifying, demanding, and stressful experience, which is what makes it so enjoyable.

Developer Creative Assembly
Publisher Sega
Formats PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC
Released 7 October 2014

Alien: Isolation takes so many aspects from the original 1979 film, one characteristic in particular; fear. Creative Assembly have managed to finally make the Xenomorph freighting again. Isolation is more focused on Ridley Scott’s incarnation than the later style of James Cameron’s adaptations. The story follows Amanda Ripley, an engineer who’s still looking for answers to her mother’s disappearance, Ellen Ripley, played by Sigourney Weaver in the first Alien.

Sevastopol is a space station which has recently been decommissioned due to its financial difficulties, this is visible as you explore the dark and desolate corridors. The setting is murky, the technology on the station is outdated, everything creaks and groans as you walk past and everything around you is practically falling apart. The environment of Isolation is nostalgic, it takes much inspiration from the original film, the general look of the space station is similar to The Nostromo, the big chunky PC monitors, the tubing along the walls, the doors, and just overall style has been given such care and attention to detail, it is almost like a love letter to Scott’s original film. Graffiti has been scrawled on the walls; showing how tensions had been rising between the occupants of Sevastopol. There are audio logs scattered around the station; telling the story of those who were living there, trying to survive while some unknown creature began picking them off one by one. This creature is of course the notorious Xenomorph, Creative Assembly took their time to build up the atmosphere before having the alien make it’s grade appearance, it takes a good hour – hour and a half to even see it in the flesh, but from this point on, you know he’s there; you can hear him, crawling in the vents around you, (wearing a surround sound headset creates an even more immersive experience) you can sense his presence. The sound used within Isolation is one of the games main pinnacles, it generates fear, every time you hear a the station groan, footsteps down a corridor, hissing from a nearby vent, you know something could be about to find you at any moment, in Isolation, you rely on your hearing to survive.

Not knowing where the alien is, is undoubtedly the most terrifying element in Isolation. When you are able to actually track his whereabouts, the fear seems to dissipate, but as soon as it jumps into one of the vents or ends up vanishing round a corner that fear hits right back at you and soon enough you find yourself crawling underneath tables and hiding in lockers for a good five minutes at a time, unsure of where the alien has wandered off to. The motion tracker which Amanda finds gives us somewhat of an estimate as to where the Xenomorph may be prowling; although, by using it you are taking a risk, the noise it omits may alert him to your current location which can prove fatal, i.e. – death.

During the course of Isolation you should be prepared to die, a lot. The alien is unpredictable, It’s intelligent, and can supposedly adapt to the way in which you play the game. This also means that you cannot just sit under a desk trying to figure out its movements or hide in a locker looking for the perfect time to leave the area; there is no perfect time, the longer you’re immobile, the more chance you have of the alien dragging you from that pathetic hiding spot where you thought that you might have been safe; in isolation, nowhere is safe. Fortunately for us, Amanda does have a few tricks up her sleeve, as you progress you gain the ability to craft gear on the go, this includes medical supplies, flash bangs, noisemakers, and more. Although you may not be able to kill the alien, you can at least cause distractions which will let you get from A to B that bit easier. While making your way around Sevastopol you will also occasionally bump into other humans (most of who are hostile unfortunately) you can use these encounters too your own advantage, they are the perfect distraction when it comes to keeping the Xenomorph busy.

If it’s not the Xenomorph on your back then it’s more than likely going to be the androids, or as they are otherwise know; the working joes, who, are still wandering around the station causing havoc. They are unnerving and, in general, just look pretty creepy; on the plus side you can at least kill these guys, revolver to the face usually works well (unless the alien decides to join the party that is), but you may not have much in the way of ammo or supplies left once the fight is over, scavenging is the key in Isolation, the more items you find, the easier you’re going to find these encounters.

The save system on Isolation is rather unforgiving, you are required to reach in game saving mechanisms; locations of these are visible on Amanda’s map. Once you reach the machine, Amanda must input a card so you can save your data. This like many other actions in Isolation, takes time, you can’t just high tail it to the nearest one with the alien in hot pursuit as he will kill you; A. before you get there or B. in the process of saving. In my opinion the saving does work in Isolation, most areas pose you with a decision; after doing an incredible amount in one area do you risk it and carry on, which includes the possibility of dying meaning you have to do it all over again? Or do you take the cautious route and backtrack to the save point just to be on the safe side? I backtracked, A LOT. Yes you could die either way, but replaying 30 minutes is better than an hour. The save system keeps the player on edge at the thought of losing all their progress, which in a game like this, is actually a good thing, it makes it challenging, if you could just save and load any part of Isolation you liked, it just wouldn’t be scary anymore.

There are rewire systems dotted around Sevastopol, these, in my opinion, were a bit of a disappointment; they allow you to alter certain states in game (on Sevastopol), for instance you can turn lights on or off, to which the enemy A.I will hopefully go and check on this, giving you a few added seconds to get around them, speakers can work on the alien as it will go and investigate the noise, allowing you to possibly sneak past him, but it only gives a limited window of opportunity, and sometimes it can do more harm than good, as it can put the alien on red alert, as he frantically runs around knowing that someone is screwing around with the rewiring system. I very rarely touched these myself, I found very little use for them and my crafted items worked perfectly fine and the time spent messing with the re-routing was not really worth it. It would have been interesting to have seen this system have a bigger purpose, it’s a fantastic idea, but doesn’t feel like anyone invested enough time in it.

Alien: isolation is most definitely not going to be to everyone’s taste, it’s difficult, and at times, can be frustrating, but that’s why, in the end, it’s so rewarding. Maybe it isn’t fair, but why should it be? It is a survival horror game after all. Isolation doesn’t hold your hand, or tell you everything will be ok, nor does it give you advice when you’re struggling to carry on, no; it throws you in the deep end against an ugly beast you can’t kill and leaves you to fend for yourself, I hope you’re ready, because the alien certainly is.

4/5

Tomb Raider 3 (1998) review

Okay this is kind of a review and kind of just me expressing my love for the game, I’m sorry I just really had to. enjoy!

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This is the first computer game I ever actually came into contact with at the age of about 7 or 8, I think I pretty much fell in love and my obsession with gaming seemed to just take off from there. As well as my whole families obsession with Tomb Raider as we eagerly purchased the two previous installments and waited with anticipation for the games that followed.

I’ve played through the whole game many times and I’m in the middle of another play through at the moment, my feelings haven’t changed. By today’s standards, we know the graphics are not superior anymore, the dialog isn’t the best but y’know what? I don’t care, its as enjoyable to play now as it was the first time.

I even ended up buying a new version just so I could finally play the add on Tomb Raider 3: The Lost Artifact. Way too excited about getting to play some levels I’ve never seen before!

One thing that I love about Tomb Raider 3 is the diversity of locations, you travel through jungles in India, go to Nevada desert, adventure through London and go to the antarctic and the South Pacific which are lovely settings and completely different to look at making for some much more interesting game play, The most difficult area in my opinion is London, especially while underwater as the controls are a little more difficult and the movement more clunky

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the game is actually fairly long really, levels last longer as you have to go backwards and forwards collecting any needed items to progress, although that might sound like a massive pain it really is enjoyable! And if you want to you can collect all the secrets in the game to access the bonus level at the end of the game (Which I’m actually doing on my play through at the moment).

The enemies in my opinion are not all that difficult but other players may feel differently, I can get through most of the game simply using the duel pistols. But if you feel the need for some more firepower there’s more to choose from such as shotguns, Uzis, grenade launcher desert eagles etc… which I tend use on the bosses. Although the enemies are not all that hard to beat, I still find myself jumping when one seems to come out of no where especially with the sudden loud and sharp noise which seems to also appear at the same time.

Although I personally don’t find Tomb Raider 3 tremendously difficult, new players to the series may, you are constantly doing something never really stopping. Sometimes finding where to go can be the hardest thing of all as you are never really told, you have to figure it out for yourself which is actually a positive for me, I don’t want to be guided through a game I want to find things out on my own, even after 2 previous play throughs I’m still having to think of where I am going and what I have to do to get there. Another point to mention is there can be difficult areas which you find you have to jump at some nearly impossible angles and make some ridiculous jumps but it can be done even if it takes several attempts and after a while you just get used to it.

One bad point is the amount bugs and glitches, these can be horrible things that stop you progressing, you have been warned, I had an issue of playing the whole of the first level and not being able get any further (the amount of times I’ve played through the whole India level is pretty ridiculous really) that can be a little frustrating.

It still manages to challenge me even though I’ve completed it before, I still look forward to finding time to get back to playing it, Tomb Raider 3 is an absolute classic in my opinion and I know far too many people who have never played it, so please do! You’re missing out on something really special.

7/10  

Fallout 3 (2008) review

I’m a little slow of the mark here really, but since I’ve recently finished it and I’m in need of something new to write about I thought why not! Who cares if I’m 6 years late?

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You are the “lone wanderer” you have been brought up in the safety of Vault 101 when one day your father decides to leave and head into the wastes created from the destruction of nuclear war, you’re forced into an unwelcoming harsh world and for the first time you have to fend for yourself.

There is a main quest line to follow, but if that isn’t enough for you there are side quests and a huge selection of areas which can be explored. I found the quests all enjoyable, although I personally didn’t find the story line as engaging as I would have liked, but this didn’t take away any of my enthusiasm to play it.

Fallout 3 gives you the option to be good, neutral or evil , this is usually determined by actions you make, this can affect the game in different ways, certain followers won’t join you if you have the wrong type of karma (if you have bad karma for example, someone who is good will not follow you).

The world is vast, there are many different places to explore such as massive stations which can be a good way to travel to new areas there are also towns, office blocks, destroyed buildings and much more. Quite a few of these areas do look the same (the metro stations for example) but that’s to be expected from such a large game.

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The combat is entertaining (and sometimes amusing) whether you want to go with melee, firearms grenades or just ridiculously huge rocket launchers. One of the big plus points of the combat system in Fallout 3 is V.A.T.S. (vault-tech targeting system) this allows you to target a specific area on your enemies, this also informs you of the expected damage and the chance of a hit. This feature also shows you your destruction up close and in slow motion which I have to say, never gets boring.

Unfortunately as you have more than likely heard/seen the game is constantly suffering from bugs and glitches, luckily this happened rarely to me and I’m pretty thankful for that, one issue that came up is that my companions had a habit of occasionally going missing.

This game is totally worth the time and effort I put into it and if you haven’t yet played it I suggest you go pick it up as soon as possible.

Rating 3.5/5

The Last of us Review (2013) Endure and Survive

After an emotional opening sequence we are placed 20 years after the viral outbreak where survivor Joel is set the important task of helping Ellie across this harsh terrain. Joel is withdrawn from the world and holds his emotions back not allowing people, especially Ellie to get close to him. Ellie is the opposite, she’s joyful, amusing and captivated seeing the outside world. Their relationship is the main focus point as we continue through this story.

The characters work together favourably and they are brought to life by some believable voice acting. As a player I could understand them and their detailed facial expressions communicated the characters real feelings.

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Ellie constantly tries to communicate to Joel, to get an understanding of the man she is travelling with, through much of the experience he won’t talk about his past, for obvious reasons and clearly doesn’t really want to be stuck in this position. But as the situations develop and the story unfolds he begins to accept her and you can see how Ellie is beginning to rub off on him. In the end their attitudes seem to change and they become opposite again – Joel being the more enthusiastic of the two stating after a fight with the infected “Endure and Survive” and Ellie becoming more withdrawn and quite.

The fights allow you to play around with different tactics, some situations are best matched for stealth as Joel can take quite some damage, running head first into an enemy will usually turn out to be a bad idea. One gunshot will stop Joel in his tracks and push him back, slowing you down and causing you to take even more hits. Joel comes across as being middle aged, his running is at a fairly slow pace when out of battle, his movements are very cumbersome and he lacks the ability to jump long distances, but this just makes his character more believable and genuine.

Ellie is beneficial in fights, early in the game she will warn Joel as to where enemies are, once Joel gives her a weapon she will then begin to fire at them which will allow you to have extra time to consider your options in battle, she can also help Joel when he’s in a severely bad situation such as when he’s been grabbed by an enemy and sometimes she will even finished them off using her knife.

Sometimes there are long stretches where there is  little to no combat at all which allows the player to look and experience the environments around and scavenge for useful pickups to “craft” items which will be vital in continuing the game, such as medi packs, smoke bombs, shivs (etc.etc.) while you search for supplies Joel will also occasionally come across training manuals, these will upgrade your weapons capability which are certainly useful.

I found very little to complain about with The Last of Us, there are some points in the game where Ellie clearly walks into an enemy’s line of sight and they either walk into her or just ignore her existence, which took some or the realistic experience away. But if she’s just planning on running in fount of them, I’d rather they ignore her than call out my position every time she’s spotted. But I didn’t let that bother me while playing the game and it had no real effect on my experience. Oh and the ending. There was nothing wrong with it, I was just left wanting more, which is good and bad I suppose.

The Last of Us is a realistic representation of a catastrophic viral outbreak with characters to match, with very little flaws included.

Rating 4.5/5

Bioshock Infinite Ending – “whats done will be done”

This is my own interpretation of the ending, if you have anything thing else to say that I may have missed out or any interesting points please leave a comment thank you. Oh and massive spoilers as if the title didnt actually give that away.

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Once the songbird brings down the siphon Elizabeths attitude seems to change instantly. They arrive in Rapture, another world, another door. Rapture is like Columbia, they are in some ways both the same like Elizabeth says the doors which lead to other worlds are “all different and all similar”.

Elizebeth explains that they all lead to the same place, so no matter what her and Booker do, they can never really change what is about to happen because it already has and already will. The walkway will also only allow them to walk down a certain pathway, Booker cannot choose another way, it is already set out in front of him and you must follow.

Once booker walks through another doorway he appears at his own baptism, after wounded knee, through this door Dewitt won’t accept the baptism, that it can’t wash away his sins and what he has done. Through the next door we walk into Bookers home, we know that he clearly turned into an alcoholic and more than likely a gambler from the amount of bottles which are on the tables.

Once Booker hands his baby over to Robert Lutece he replies with “Mr Comstock washes you of all your sins” showing that Comstock seems to think that he has the power to wipe someones sins when really this isn’t the case. The realisation that Anna is Elizabeth comes when they are trying to pull Anna through the tear in the wall and she loses her finger.

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We appear at the baptism again, but this time things are different Elizabeth appears with Booker but she isn’t the same Elizabeth that he knew, her appearance is different, she hasn’t got a bird or cage pendent which you received nearer the start of the game. As each different Elizabeth appears there seems to also be one in an outfit that never appears in the game, which again tells us that there are more possibilities, more than we have seen.

Booker accepts that he is also Comstock, that in one life he took the baptism which supposedly made him a better man. But in reality he didn’t become a better person and his sins were never “washed away”, showing that the bad things which Booker had done could never be taken away and he never really changed. Booker and Comstock are opposite sides of the same coin.

Once the Elizebeths drown him in the baptism waters they begin to disappear, showing that none of this has happened yet. He hasn’t yet turned into Comstock but since this has just happened after the battle of broken knee there is still a chance that this could actually take place again.

There is a small scene after the credits of Booker walking into the room where Anna’s crib is supposed to be, “Anna is that you?” we never truly know if she’s there, I think that’s a question that is left unanswered. Has Booker already given her away and is it too late to change anything? Or has he realised his mistake and is Anna still there in time to stop what we have seen happen. This shows that everything can just happen again with infinate possibilities.

Spec Ops: The Line – Theres a Line Men Like us Have to Cross.

Spec ops: The Line Analysis

(Be warned: huge spoilers included!)

Still working on this a bit, but if you have anything you would like to contribute that I may have not included let me know! (:

There are messages all across this game, from the storyline to the games menu screens, the first menu screen shows us the American flag blowing in the wind, the flag is actually upside down and torn, possibly hinting at a broken and destructive America.

Once the difficulty setting has been chosen your 3 man team is straight away put in a helicopter fight, from here you cause destruction on the helicopters and the surrounding bulidings. Lugo asks during this shoot-out “How many of them are there?” and Walker replies “it doesn’t matter” showing a lack of care about the fact they are causing so much carnage. A sandstorm rolls in and we then see one of the shot down helicopters collide towards us and then the screen turns black with the title appearing and showing us a cut scene about Knorad from an earlier stage.

From Walkers voice over the impression is given that he admires Konrad, like he said “the mans a fucking hero”. We then hear the recording that has sent Walker, Lugo and Adams to Dubai.

The relationships between the characters starts off fairly light as they are joking with one another as they walk through the storm wall, As they are walking through the desolate landscape, Captain Walker states their mission is to ‘locate survivors, leave the city immediately and radio command from beyond the storm wall’. As you delve further into this game, they and even you as a player seem to forget about this as we go further and further into Dubai.

We also hear in the background the recording of what John Konrad said, this made me think that this message could have been recorded a long time before they even listened to it, have they even got here on time? A firefight soon follows between you and your men against the locals who you were originally supposed to be evacuating.

The mission then diverts as we are sent to help Alpha Patrol, once they have been found a cut scene then plays, Adams actually reminds Captain Walker that they are straying away from their orders, Walker then states that their mission went from “recon to rescue’ after they found US soldiers butchered, giving the impression that he is wanting to be a hero, it is also as if he wants praise from Konrad.

Near the start of chapter two we then begin hearing music playing, and hear a radioman mentioning that it is the end of the cease fire. This could give the impression that there was really no violence here until we arrived.

In chapter three there is a conversation between the three men, this consists of Adams yet again reminding Walker and Lugo that they did infact come here to save these people. But then Lugo states that these people are just out for blood and there isn’t room for communication. Walker yet again mentions Konrad saying that once they find him, he will be able to answer all of their questions, at this point there is a question of Captain Walker becoming obsessive of the idea of ‘saving’ Konrad.

There is then a large firefight, once this is over and they make it through the sandstorm they travel down the open elevator shaft, Walker says just before they do “Lets see what’s down the rabbit-hole”, hinting that we are going further into the possible madness and insanity just like Alice in wonderland.

We then move on to chapter four, here one of the first intel items we can collect is a child’s doll, here walker questions if they are infact killing the people they originally came to dubi to save, if this is the case we have to question why are they still even here? He doesn’t seem to want to back down and wishes to still carry on, even though what they are doing, killing these survivors could be wrong and even against what konrad was trying to protect.  When we continue we can see a graffiti image on the wall above the stairs, this seemed to me to a man wrapped in what looks like an American flag holding weapons in each hand, like some sort avenging angel.

Further into the level we are shown that there were a line of soldiers who have been executed, behind this we see some graffiti like images which are of children, they look to have had their eyes scratched over, so they can’t see what’s happening in front of them, also the shadow for a second at this point makes it look as if Lugo has his gun pointed at one of them on the wall.

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They then find another member who we believe is from Alpha Patrol, theres distrust between the two different parties and their discussion doesn’t end well with no information being shared. Walker states that he isn’t about to shoot at American soldiers but soon after they rappel down the hole, they have to begin shooting back, it sounds as though they believe us to be with the CIA and this simple mistake  and miscommunication causes more death at your hands.

After a shootout walker and his two men run past a banner which reads “No fire arms in the camp” this message has clearly been ignored by all of the soldiers here including Captain Walker. Walker states that they are fighting “rouge soldiers” not Americans, and that they are not acting as part of the American Government, yet they actually were “bucking orders” in the first place and they shouldn’t even be here. And yet again his high opinion of Konrad is brought up, he states that he would never go against his duties, and that he knows the man.

The men witness that the civilians are being rounded up, they just actually assume that they are planning to kill them they never actually witness this or stop and think about the possibility that they may even be trying to help them and yet again they end up shooting one another. A song then starts playing over the radio which Is called ‘bad vibrations’ which fits in with what is actually happening.

As we continue through the game we are now trying to locate a member of the CIA in hope that they can then find konrad, on the subject of konrad there is a billboard which is barely noticeable after you’ve crossed the zipline which seems to feature his face which could be linked with Walkers growing obsession with the man.

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We later move to chapter 6 “The Pit”, this begins with Captain Walker falling to the bottom of “the gorge”, all the light here has gone and it almost seems like he has fallen into hell, he is surrounded by enemies and alone until he can regroup.

During a fight where you take the turret a billboard lay just in front for you to see which shows a family having a good time here and a flock of birds over head, this shows a contrast between what was advertised and what Dubi has now become, the same image is then used again as you go through the door and see the dead which lie here, this time, we can see that their eyes have been scratched over again to hide from them the horrible situation which has happened here.

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Walking further down the hall we then see the bodies of American soldiers who have been lined up and executed by supposedly their own men, behind them is an American flag with its stars blacked over this is a reaccuring image which is shown often after this point of the game.

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A small cut scene is played just before the start of chapter 7, here Walker states that it isn’t just about finding Konrad anymore, its about doing “whats right”, he seems to still want to just prove himself, yet they don’t really know whats right in this situation. Yet as soon as he walks to Gould on the radio he asks about any sign of Konrad so he is still lingering at the back of his mind. Another fact that backs this up is that once we are outside, there is another billboard to the right and yet again Konrads face is clearly visible once again showing Walkers obsession.

We then see another billboard as we walk down a path, this one features a man about to shoot himself, beneath the billboard there are bodies, this shows that if you are witnessing these acts, maybe this is what you would turn into, this also relates to the trophy “farewell to arms”.

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When we finally catch up with Gould and we see another image of a women in the background while they are questioning him, again, this image has her eyes blacked out so that she can’t witness the destruction happening here.

Once they find Gould dead, they Lugo and Adams begin fighting with one another about the situation, pushing the blame on one another until Walker intervenes. They are beginning to fall apart. We also see in the next cutscene that Walker is atctually becoming more angry as the situation accelerates, this is shown in the tone of voice and the amount at which he is swearing at his own men.

In the next room which they walk through there is a tree in the centre, with leaves covering it, it appears healthy, but if we look back again, all the leaves have fallen from its branches and it is in fact lifeless, reflecting Captain Walkers sanity and maybe this is all Dubai really is, dead.

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Another moral decision has to be made, white phosphorus is located near by and it seems as though that is their only option of reaching the gate ahead so they fire on your call at the enemy troops. Lugo seems reluctant to follow out these orders but Captain Walker seems to have no problem as he orders “burn them”.

We then walk upon the destruction which Walker has caused, we then see a cutscene showing that they had ended up killing the civilians, Lugo blames Walker for his decision, and how he has made them “killers”. Walker wants to make the 33rd pay for what has been done here, he blames them for the destruction that he himself has caused, he was here to save these people but in the end he was the one who killed them. Walker is now talking with Konrad, after the conversation he then comes to the conclusion that it was all Konrads fault, all of it.

When they steal the water with Riggs, you see civilians shouting abuse and throwing rocks at them, this shows that they are basically stealing from them, not the 33rd, they are stealing the civilians water, their lifeline.

Further in chapter 10 part 2 you follow a zipline where Walker lands on a soldier who then appears to him as Adams, sending him mad, he “executes” him violently with all the strength he has, Adams seems shocked at this scene.

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When they reach the radioman he seems eager to give himself up, he allows them to use his eqioptment to attept to broadcast a message to the whole of Dubai, Once Lugo has the information he needs he quickly turns round and kills him straight away, stating that he did “what was necessary”, this shows that he like Walker is slowly losing control of himself. Once you get to the helicopter, for really no reason at all walker insists on flying around the entire building slaughtering any enemy troops who are left and bringing the entire building down, he doesn’t seem to care at all anymore about the havoc he has caused or any of the damage which he has done.

Once you start flying away from the radio building we then end up in the same situation that it put us in at the start of the game, Walker states “we did this already” linking back to that start of the game. So technically all of what we have just played through has already happened. In the end everything just took its course, you could never save the survivors even if you wanted/tried to, it had already been set in motion, it was only a flash back after the helicopters collide.

Once Walker meets back up with Adams they then go looking for Lugo, they find him killed by local civilians, this inevitably came from what they had done in Dubai, you and either shoot the civilians for revenge or allow them to escape. After this event Adams becomes even more hostile towards Walker blaming him for Lugos death.

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After several fights you will reach an area where a heavy shall burst through the doors, who actually appears as Lugo. (above image) He taunts and insults Walker, saying that “you are no fucking hero” this is part of is imagination, he has clearly become insane and is fighting with himself in this own mind, what’s happened is too much to bare, although he blames himself he doesn’t’ want to believe the truth, that it really is his own fault. If you died in this section of the story, a small scene would show up for a few seconds, this seems to show the dead civilians who he had killed while humming twinkle twinkle little star which I believe to be partly referencing Walker as “the traveller in the dark” I have included theses sections from the song below –

“Then the traveller in the dark,

Thanks you for your tiny spark,

He could not see which way to go,

If you did not twinkle so.

Twinkle, twinkle, little star,

How I wonder what you are”

 

“As your bright and tiny spark,

Lights the traveller in the dark”

Later they are surrounded and ordered to surrender, Adams refuses and sacrafices himself so that Walker could have a chance to get to Dubais tower, to finally reach his goal.

Endings – “Do You Feel Like a Hero Yet?”

So here Walker is, the place where he wanted to really reach, his main personal goal in this whole situation, The tower is surrounded by references to water, life, the tower was the life of Dubai, and that (the water) had been taken away by him and Riggs.

So we then walk upon John, who tells Walker that it is all his fault what has happened, when confronted he tries to deny his guilt, that none of it was his fault it was all John Konrad. But as you walk to the end of the balcony we discover the horrible truth of the matter, that Konrad is dead and Walker has gone completely insane. Konrad explains the situation, that none of this would have happened if Walker had just stopped, Walker still wants to deny the eveidence which is right in front of him.

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You are faced with different choices and different outcomes at this point, if you let Konrad finish the count down you will see in the mirror that you shoot yourself, as Walker couldn’t take what he had done, no one survives what happened in Dubai. You can also choose to kill konrad before he pulls the trigger, the mirror smashes and him with it, showing that you have accepted your guilt and accepted that it was all your fault, A member of the 33rd appears behind Walker and starts talking with him yet once he turns he has actually disappeared showing that they were never there either the same as Konrad. At the end he states that there are “one too many” survivors, he doesn’t believe he is worthy of staying alive.

If you chose to shoot Konrad then a rescue team come to find you, if you go with them the driver asks Walker survived all this to which he replies “who said I did” meaning that even though he’s come out of Dubai alive, his soul and his mind didn’t.

If you die fighting the men who come to take you home then a conversation plays over while Walker is dying where Konrad states “We can’t go home. There’s a line men like us have to cross. If we’re lucky, we do what’s necessary, and then we die.” Showing that there is too many bad things which they do that they can never forget as long as they live and they will carry these memories back to their graves.

The last ending which is available is when you manage to kill every member of the rescue team, he then grabs the radio saying “welcome to Dubai” showing that he has become completely mad and can now do nothing else but cause more destruction.

Far Cry 3, Review and Analysis.

[MAJOR SPOLIERS] So I finally finished Far Cry 3, about time I suppose! Well what can i say, I loved it,  one point which I was obsessed with was how amazing the sun looked as it isn’t every game that the sun looks so realistic.

So we start off with the main character (Jason Brody) who is afraid of what’s happening, I guess anyone would be when you come face to face with someone like Vaas. The Alice in Wonderland quotes which popped up regularly within the game were interesting, they gave us (me,atleast) where this game was going. The first quote being “In another moment down went Alice after it, never once considering how in the world she was to get out again.” This is giving the idea that Jason is being compared with Alice, going down the rabbit hole, falling into the madness.

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These quotes are important throughout the game giving us an insight to what is happening. As we follow the game along, I began to get the feeling the Jason, was enjoying all the chaos around him, he was becoming unravelled. I noticed this even more on the mission “kick the hornets’ nest”, this is one of the few missions where music was playing significantly loud. I got the feeling that the player was supposed to be enjoying what they were doing, causing chaos, just like Jason is doing as he is cheering himself on and celebrating.

Although I do question, was any of this really happening? Or was it just a dream like Alice in Wonderland. This is never really explained and seems to be pretty much open to interpretation.

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Some of the game shows this more than others, like when you kill the ‘villains’ such as Buck and Vaas. This seems to be done like some kind of a show on a stage, this couldn’t have happened or in my opinion anyway, this defiantly gives the impression that all of this is taking place inside of his own head.

Take me into your heart. Accept me as your saviour. Nail me to the fucking cross and let me be REBORN!” This is said by Vaas just before Jason kills him, this is an idea that Jason is now like Vaas, this is what he is becoming.

One of the last Alice quotes we see which is near the end of the game is “Everything’s got a moral, if only you can find it.” “find” in this sentence changes back and forth from find, kill fuck until it eventually stops on “find” these may signify the choices that Jason must make at the end of the game whether to find and save his friends, or kill them and stay with Citra.

I personally enjoyed the game and its gameplay and its story however abstract it may have been. I found it interesting and engaging as there is much lying beneath the surface which I more than likely haven’t even seen all of, or even fully understood. The only issue I have personally is I would have preferred to see more of Vaas, This character had so much promotion before release and I feel that he had more potential than they used him for.

An aspect of the game which was interesting was when you activate the radio towers on the island, Once you have climbed up these tall structures of rust and hit the switch you are given a swooping view of the part of the map which is now visible on the map, this shows some beautiful areas and the time of the day you do this can make a difference to the areas appearances. I thought that the sun shining though the ladders as you climb your way towards the top was also wonderful.

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Another unique aspect of Far Cry 3 was how the player had to hunt and skin animals to “craft” larger storage holders such as rucksacks, wallets and ammunition pouches. This added some extra game time and it was quite interesting to do this rather than just buying the upgrades. Other items which you craft within the game are the syringes, these are created by finding the needed coloured plants (green, amber, red, white) these create different syringes to use, these are for medicines to re-fill your health, hunting to make it easier, and combat allowing you to fight in battles with a better advantage.

I spent a lot of time on this game, liberating outpost, this was actually enjoyable although enjoyable as I was determined to have the whole map cleared, once this was done it also made the areas easier to travel within otherwise you will constantly be ambushed by enemy at every corner which can get quite irritating while you are trying to complete other objectives.

Far Cry 3 was highly enjoyable to play, I never felt bored of what I was doing or the story, it managed to keep my attention the whole way through and that is why my overall score of the game is 9/10.

Gameplay 9/10

Story 9/10

Design 10/10

Far Cry 3, butterflies and symmetry.

This is more of an observance than a review, I’ve been playing this game for a while now thought it was about time I wrote something about it. The main reason I’m not writing a whole review is due to the fact that I haven’t yet completely finished the game.

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As we can see from the game’s first opening many images are being duplicated, the images being identical to one another, before we press start we can see the image changing back and forth from Jason to Vaas. I suppose in a way we are being told from the start that in some ways, these two characters are the same as one another, even if their goals seem completely different. The way in which the characters are shown also gives a somewhat similar appearance to a butterfly which also makes sense as their wings are identical.

Another instance where butterflies seem to crop up is when you save your game, up in the right corner of the screen there is a logo of a butterfly with two guns for wings, yet again putting emphasis on the symmetry in the game. Symmetry is also visible while you are using the stores and other menus within the game, these are set out similar to the main menu screen.
Thats about it for now really.